﻿using UnityEngine;

namespace Jinndev {

    /// <summary>
    /// 瓦片配置
    /// </summary>
    public class TileConfig {

        public static readonly string NAME = "tile_config";

        public string id;
        public Float2 anchor;
        public float height;
        //public string dir;  // 路径

        public string lf;   // 图片名
        public string rf;
        public string lb;
        public string rb;

    }

}
